About Me

I'm Taylor. I attended RPI as a Simulation Arts and Sciences major with an Electronic Arts concentration.

I'm currently working as an independent game developer, but I've also worked with organizations like the Boston Festival for Independent Games, as well as other clients such as Youtube channels, charities, and developers.

What I do ✔

Game Design

Art

Web Creation

Mechanical
Design
2D/3D Video Editing
Level/Map Design Game Art
(Pixel/Low-Poly)
Website Design
(I built this site from scratch!)
Godot/Unity
Familiarity
Music/Sound/
Writing
Programming
(Python, GDScript, HTML/CSS)

My game design philosophy

❱   Gameplay is story, story is gameplay

The whole of a game's narrative is told with play as well as story - thinking about mechanics and story through each other's lens can do wonders to ensure a game has holistic design values.

❱   Invest in believability (beyond fidelity)

Verisimilitude has countless vectors, many of which don't stop at photorealism. I've found that focusing my budget on ways to make my games feel surprising and alive (extra dialogue and other responses to player input, for example) is the best way to make my work shine.

❱   Understand players to understand games

Game design is a line of work that benefits from trying to understand the person behind the controller. The best tools to understand player motivation are open eyes and ears to discover peoples' needs, wants, and hopes.

Contact me

The best way to contact me is by email, but you can also find me on Bluesky.